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A skill that is useful for Cleveland, but not so useful on Pensacola and beyond, is Inertia Fuse HE (IFHE) at Tier 4. Other than the catapult, I think your current captain skills are pretty solid if you are planning on using the captain for Cleveland and Pensacola.
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Cleveland's AA is better for escort because of the superior dual-purpose AA, while Pensacola is more effective at defending itself due to the difference in Bofors mounts.
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Also, Cleveland's AA is not strictly better than Pensacola. I would take that skill if you literally have not enough points for anything else at the end of your captain's training (19 points). You are already on AA overload: you don't want to go too deep in that field and then lack options when the CV decides it's not worth the risk of putting planes near you (or if CV is absent entirely). The extra catapult is unnecessary, in my opinion.
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